However, some rangers either forsake the teachings of Solstice or never had the opportunity to learn from them, and as such follow other ranger traditions instead (see the class for more details). Most of the Solstice practitioners of blade magic were sublime rangers, who are also the largest single group of Falling Star adepts in the world. Those Rangers who follow the Sublime Way also have access to Falling Star.
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(DMs are encouraged to make Falling Star seem exotic by restricting it from crusaders with ties to the Temple of Nine Swords, although such a crusader suddenly being blessed with maneuvers from this discipline by an unseen hand would be an interesting plot point.)
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Falling Star crusaders typically describe their divine inspiration in terms of astrology rather than deities. Falling Star is open to Crusaders by default, although most crusaders forgo its ways in favor of the more traditional teachings of Reshar.The extraordinary maneuvers of Falling Star do not have this restriction, and can function anywhere. Cloud cover and forest canopies do not obstruct the sky for this purpose, though caves, roofs, and the like do. As a result, the supernatural manevuers of this discipline may only be initiated under the open sky. Like Stone Dragon, Falling Star draws subtly on external forces, particularly the astrological powers of the stars and the sky. Its preferred weapons are the chakram, dart, javelin, longbow, shuriken, sling, and shortbow. The key skill for the Falling Star discipline is Spot. The practitioner of this discipline is also among the most likely to disable the protective and defensive powers of his enemies. A Falling Star maneuver is also the most likely to operate on the level of the supernatural, utilizing the power of the stars and the sky to generate wondersome (and deadly) effects. The Falling Star discipline focuses on the use of ranged combat to confound and subdue the opposition. Instead, it may very well be the most pure of the paths, unfettered by the shackles and traditions of the Nine.īattle is a game best played from a distance. Today, Falling Star seems completely unlike the other disciplines in many ways, but it is not the result of modern innovation. When he left the Temple to resume his pilgrimage, the Falling Star adepts watched.Īnd when the Temple eventually fell to the Shadow Tiger horde, the Falling Star adepts watched.Įver patient, the long-lived practitioners of the Falling Star knew that these events were significant - but they also knew that by hiding in obscurity, they would keep their mastery of the Sublime Way untouched by the other disciplines and their melee-centric viewpoint. When Reshar founded the Temple of the Nine Swords, the Falling Star adepts watched. However, he overlooked the tenth, the way of the Falling Star practiced by the elven warrior-poets and astrologers of Solstice, for it had forsaken the sword and dealt with combat at a distance, often superficially resembling more conventional supernatural effects. He was right, in most ways: there are nine disciplines of blade magic. When Reshar, undisputed master of the Sublime Way, travelled the world to master the way of the sword, he made a simple mistake - he assumed the legends and stories of the Sublime Way were all true, and that it was the way of the sword. Such is the ancient lore of the Sublime Way - and this is just how the Falling Star adepts wish it. The now-ruined Temple of the Nine Swords in the Sunspire Mountains was led by nine masters. Nine are the swords that embody these paths. Nine are the disciplines of the Sublime Way. It's in Magocrat's and Aotrscommander's capable hands now, with me updating the main posts as a loyal archivist.
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Rather than dilute that thread, I decided to move discussion here.įurthermore, due to real-life concerns, I've withdrawn from this project. Before I begin, I would like to make clear that this was Edea's idea, not mine.